Edanarion source code released

Since I won’t be able to go on working on Edanarion, I decided to release the entire source code of the game server and client, plus all of the current game data.

The game server and clients are working right now, and a couple areas are included in the game data. The gameplay code is not complete, but the code can be used as a good starting point for anyone wanting to build a multiplayer, flash based game for the browser.
Here are some of the features currently supported by Edanarion:
  • Multiple area support.
  • In-client area builder.
  • HTTP-based communication protocol (game works through firewalls)
  • Completely data-driven design.
  • Scriptable AI and dialog support for non-playing characters.
  • Inventory support
  • Customizable characters (both appearance on character creation, and dynamic customization with dresses / weapons)
  • Basic fighting
  • Pathfinding support.
  • Extensible server control console.
  • Unified, command-based communication and management system: player actions, as well as server administration, is managed through command messages: command availability is filtered through privilege levels given to user accounts.
The server code runs on Windows, Linux and MacOS (using Mono).
Read more about the project and download the source code Here

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