omegalib / CAVE2 improved few things with cylindrical config support now changing a couple of parameters (start angle, number of tiles) it is possible to control portions of the display system working on wand support / interaction default mapping: pick and move with wand ray & triggers, rotate with analog stick, menu interaction with digital arrows + confirm / cancel button Navigation / Interaction / Menu control are implemented as separate modules, so it is possible to experiment with different interaction schemes. Revising menu system Can be controlled by ray or gamepad Working on a stacked submenu layout SkyBox / panorama support Can now load cube-mapped panoramas as well as planar panoramas (like ones in CalVR) panoramas can be added as background to existing apps Applications working on simple model viewer View single model from a set Manipulate model Control animation on the model A cube-mapped panorama A planar-mapped panorama ...