Tech Meeting Updates


omegalib / CAVE2

  • improved few things with cylindrical config support
    • now changing a couple of parameters (start angle, number of tiles) it is possible to control portions of the display system
  • working on wand support / interaction
    • default mapping: pick and move with wand ray & triggers, rotate with analog stick, menu interaction with digital arrows + confirm / cancel button
    • Navigation / Interaction / Menu control are implemented as separate modules, so it is possible to experiment with different interaction schemes.
  • Revising menu system
    • Can be controlled by ray or gamepad
    • Working on a stacked submenu layout
  • SkyBox / panorama support
    • Can now load cube-mapped panoramas as well as planar panoramas (like ones in CalVR)
    • panoramas can be added as background to existing apps
  • Applications
    • working on simple model viewer
      • View single model from a set
      • Manipulate model
      • Control animation on the model

    A cube-mapped panorama
    A planar-mapped panorama

HANDS

  • started work on next prototype iteration.
  • the prototype will use a new layout
  • Next interview round: first week of September.

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