omegalib 3.1 released!
Omegalib 3.1 improves on version 3.0 introducing a few new features and improvements (sound, python API, porthole, configurability), and is the first version since the dark ages of the project that offers a prepackaged binary version for windows.
Major Changes
- omega
- big improvements on sound support
- improved configuration, tile configuration is now much more flexible and allows eterogeneous geometries and stereo modes
- (linux) control-C kills application even on cluster systems
- omegalib builds on OSX
- runtime stereo switch
- orun -D option lets user switch application data directory instead of system data directory
- omegaToolkit
- 3d ui control supported in python, plus additional ui interaction improvements
- cyclops
- simplified shader system
- added emissive texture support
- added bump effect shader
- improved animation support
- omegaVtk
- support for per-actor visibility
- omegaOsg
- optional support for Inventor / VRML files
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The omegalib brain 2 application running in CAVE2Updated documentation
On a related note, the python API documentation for omegalib has been updated to cover the full 3.1 API. Check it out here
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